Cram, A., Lowe, R., & Lumkin (2014) Cases on the assessment of scenario and game-based virtual worlds in higher education (Book Chapter)

Bonfield, C. A., Burden, K. J., Cram, A., & Lumkin, K. (2012) Ascilite: Future Challenges-Sustainable Futures Using Scenario Planning to Inform Pedagogical Practice in Virtual Worlds in Schools: Collaboration and Structure

Brown, C. (2010). Principal of Sylvania High School, interviewed by Barbara Lemon, 21 October 2010Australian Flexible Learning Framework: supporting e-learning opportunities ‘The role of technology in engaging disengaged youth: An issues paper’ (January 2011)

Cram, A., Hedberg, J., Lumkin, K. & Eade, J. (2010). Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project. In Z. Abas et al. (Eds.),Proceedings of Global Learn Asia Pacific 2010 (pp. 1185-1194). AACE. (Awarded Paper)

Hedberg, J. G., Cram, A., Lumkin, K., & Eade, J. (2010). Design and Construction in Virtual Environments for Real-World Learning. Paper presented at the IODL and ICEM 2010 Joint Conference and Media Days.

Cram, A., Lumkin, K., & Eade, J. (2010). Using LAMS to structure and support learning activities in virtual worlds. Proceedings of the 4th International LAMS Conference 2010

Cram, A. & Hedberg, J. G. (in press). Real experiences with virtual worlds In D. Holt, S. Segrave, & J. Cybulski, (Eds.) Professional Education Using E-Simulations: Benefits of Blended Learning Design. Hersey, P: IGI Global [Book Chapter] (Lumkin, K. – student work samples)

Lumkin, K., Eade, J., Cram, A., Buck, R. & Evans, D. (2010). MacICT 3D Virtual Worlds Executive Summary

SCAN Volume 29, Number 2 (May 2010 Issue) Virtual Worlds